League Rules and Regulations

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There Can Be Only One

Every star player is unique.  A team can not hire multiple copies of the same Star Player.  Nor can a Star Player be hired by more than one team.  A Star Player may be freebooted by multiple teams (not in the same game) as long as the Star Player is not currently part of another teams roster.

Star Players

A team may only have 4 star players in their roster.
A team may freeboot star players, even if this brings the total above 4.
A star player's position listed on the card does count towards a team's positional limit.

Sneaky Gobbos

An Orc Team may hire up to 4 Goblins

Sirgud's Injury Table

The league uses the following injury tables (created by Sigurd R. Garshol):

Injury modifiers apply to this table
2d6 Result
1-7: Stunned (*DAMN*)
8-9: Knocked out (*OK*)
10-12: An Injury (*HURRAH*)

If  "An Injury" occurs, roll on the following table
(no modifiers apply to this table and no re-rolls may be used)
1d6 Result
1-3: Badly Hurt
4-5: Seriously Injured
6: Dead, Dead, DEAD!

Piling On

If a player "Pushes Back and Knocks Over" an opponent, that player must follow up to use Piling On.  Piling On may not be used if the player with Piling On is "Knocked Over"

Stunty Players

From the OBERWALD:

Throw Team Mate

A player that attepts to throw a non-stunty player will incure a 2 band penalty instead of the usual 1.  In other words, a Short Pass would be at -2, a Quick Pass would be at -1, Long Passes and Long Bombs are not allowed.

Stat Increases and Decreases

Kick Offs

Place the ball before rolling on the Kick Off Table.  Handle any Kick Off Table results before rolling for ball scatter.

Sudden Death

Games may not end in a draw.  If the score is tied at the end of regulation:

Forfeits

Forfeits are highly frowned upon.  The following rules apply to a forfeiting

Tournament Finals

The League will host the four traditional tournaments: Each tournament will have (at minimum) four League Days designated for qualifying matches.
Qualifying matches are given points as follows: Points from the best three games from each team will be used to determine the 8 teams that participate in the tournament semi-finals
1st place will play 4th.  2nd will play 3rd.

The Crush

The first League Day following the Blood Bowl final match, the Crush will be held.

1) Each coach must roll a d6 for each player on his team who has 25 or more SPPs (or is a Star Player):
1d6 Result
1-3: Retire or Leaving the Team
4-6: Stay with team
If a player wants to "Retire or Leave Team" roll a d6.  If the result is greater than the number of Niggling Injuries the player is thinking about Leaving the Team.  If the results is less than or equal to the number of Niggling Injuries, the player is Retiring.

Retiring: Remove the player from the roster.  You may add him (for free) as an assistant coach.
Leaving the Team: You may pay 1d6 * 10,000 gps to keep the player on your roster.  If you do not, remove the player from the roster.

A player who has retired/left the team may replaced (for free) if that player's Race and Position exists on the teams standard list.

Players who have left the team now participate in the Crush.  All coaches may bid on players participated in the Crush.  However teams will only allow certain
races to play on their teams.  Any money spent on players that are not allowed on the play on the team is lost, along with the player.

Players are bid on 1 at a time.  The starting bid value for a player is 1d6 * 10,000 gps.  The order of players to be bid on in the Crush is:

  1. Players who have left a Team
  2. Random Star Player or roandom rookie big guy (until a 1 is rolled for the starting bid value)
  3. d8 Random rookie big guys
"Allied" Races teams may Hire during the Crush:
Team May Hire
Chaos Chaos Dwarf, Dark Elf, Goblin,
Orc, Skaven, Minotaur, Ogre, Vampire
Chaos Dwarf Chaos, Goblin, Orc, Minotaur
Dark Elf Chaos, Minotaur, Vampire
Dwarf Human, Norse, Ogre
Goblin Chaos, Ogre, Orc, Skaven
Halfling Human, Norse, Ogre, Treeman, Wood Elf
High Elf Human, Norse, Lizardman, Wood Elf
Human Dwarf, Halfling, High Elf, Lizardman, Ogre, Wood Elf
Lizardman High Elf, Human
Norse Dwarf, Halfling, Human, High Elf, Ogre, Wood Elf
Orc Chaos, Chaos Dwarf, Goblin, Ogre
Skaven Chaos, Goblin, Minotaur
Snotling Goblin, Minotaur
Undead Chaos, Dark Elf, Minotaur, Vampire
Vampire Chaos, Human, Norse
Wood Elf Halfling, High Elf, Human, Norse, Treeman

A Star Player that would normally play for a team is not considered "Allied" (eg Morg is not an "Allied" player for the humans, and does not have to deal with the "Allied" consequences).

A team that hires an "Allied" player may have to deal with some consequences:

Consequence when the "Allied" player is hired: the team loses 1 Fan Factor.

Exceptions:
Additionally, if the team is already at Fan Factor of 1 when the player is hired, roll 1d6 on the following table:
1d6 Result
1-3 Player takes the money and
leaves the Team
4-6 Player toughs it out and
stays with the Team

Consequence for every game: for every "allied" player on the team roll 1d6.  On a 1 the team losses 1 Team Re-Roll for this game.  If the team has no more Re-Rolls to lose, the opposing team gains a Re-Roll for this game.

Big Guys: a team may only hire up to 2 "Allied" big guys.