Rules - Chaos Halflings

The following rules are an amalgam of the MBBL2 and FUMBBL versions of the Chaos Halfling rosters.
 
Qty
Position
MA
ST
AG
AV
Skills
Cost
Upgrades
0-2
Minotaur 5
5 2
8
Always Hungry, Big Guy, Frenzy, Horns Mighty Blow, Thick Skull, Throw Team-mate, Wild Animal
110,000 General, Strength, Physical
0-2 Carver 5
2
3
6
Dodge, Right Stuff, Stunty, Chainsaw 70,000 Agility, Physical
0-16 Chaos Halfling
5
2
3 6
Dodge, Right Stuff, Stunty
40,000 Agility, Physical

Re-roll counter: 60,000

On the Pitch Spellcaster

Ravenous Hunger
Successful Result: If successfully cast, the opposing coach must roll 1d6 at the start of each drive.  On a 1, the player must miss the next drive.  If the player has Always Hungry, he misses the drive on a 1-3.
Failure Result: The spellcaster is immediately overcome by hunger and will spend the rest of the match eating (thus missing the rest of the game). This will result in a turnover.
Range: Entire opposing team
Succeeds on: 4+