|
|
Position |
|
|
|
|
|
|
Upgrades |
| 0-1 |
Ogre | 5 |
5 | 2 |
9 |
Big Guy, Bone Head, Mighty Blow,
Thick Skull, Throw Team-mate |
120,000 | General, Strength |
| 0-2 | Kicker | 6 |
3 |
3 |
7 |
Hail Mary Pass, Kick, Tackle |
70,000 | General |
| 0-4 | Blitzer |
6 |
3 |
2 |
8 |
Block, Sure Hands, Tackle |
90,000 | General, Strength |
| 0-4 |
Blocker |
5 |
4 |
2 |
9 |
Tackle |
100,000 |
General, Strength |
| 0-12 |
Lineman |
6 |
3 |
2 |
8 |
Tackle |
50,000 |
General |
Half Orc spellcasters start with 2 spells
Lucky Day
Successful Result: The
spellcaster's team gains an extra team reroll for this half only. If
the team has already has more team rerolls than turns remaining in the
half, then the opposing team loses a team reroll for this half only.
Failure Result: The
spellcaster's team loses a team reroll for this half only. If the
spellcaster's team has no team re-rolls than the opposing team gains an
extra team for this half only.
Range: None
Succeeds on: 3+
Waaagh Armour
Successful Result: For
the rest of the game,
the target player's AV and injury rolls cannot be modified. So skills,
magic, or pitch types that would give a positive or negative modifier
to armour and injury rolls are negated for this player.
Failure
Result: None
Range: Anywhere on the
pitch
Succeeds on: 2+