Rules - Nurgle's Rotters

Any coach who wishes to play a Nurgle Team must follow the Nurgle's Rotters Rules.  There can only be 1 Nurgle Team in the SVBBL.

The following rules were originally created by James C. Jamieson.  They have been modified to fit the SVBBL environment.

One player on the Rotters declared the Champion.  The Champion has the Foul Appearance skill (in addition to his other normal skills) as listed in Death Zone.

All non champion rookie Nurgle players start at FA (Foul Appearance) 0.

Daemons are treated as the same as the Champion (they do not advance in the rot), however, they are not considered the team's Champion.

If the Champion is killed, another active non daemon player becomes the Champion.  Their rot progression immediately stops.  However, any effects of the rot acquired before becoming the Champion remain.

FA 0 are treated as if they did not have the Foul Appearance skill.

FA 1+ are treated as if they ahd the Foul Appearance skill with the following modification:  Opposing players wishing to block a player with Nurgle's Rot must first roll greater than or equal to the Rotter's Foul Appearance level.  A roll of a 1 always fails.  On a failure, that player's action ends.

During the post match sequence before the allocating SPPs roll 1d6 for every non champion player on the team.  Only players that did not miss the match make this roll.  If the result is less than or equal to the FA level of that player, the players FA level is increased by 1.  A roll of 1 always results in a FA level increase.  If the player has the Regeneration ability he may attempt to make a regeneration roll.  If it is successful, he loses a FA level.  The regeneration roll takes places AFTER the FA increase roll.  Any effects of the previous FA increase are still kept.

Foul Appearance Table
FA Level Effects on Player
0 Skin discolors.  No effect
1 Pustules break out all over skin.  -1 AV
2 Skin rots.  Additional -1 AV
3 Gains Horns
4 Eyes grow together.  -1 AG
5 Feet grow claws.  -1 MA & gain Claw
6 Plays only one more match, -1 MA, -2 ST, and -1 AG

No stat may go below 1.

At the endof the match for every opposing player Badly Hurt or Seriously Injured that has not Regenerated or Apothed roll 1d6.  On a 1, the victim is infected with Nurgle's Rot, becomes FA level 1, and immediately loses one point of AV.  The player joins the Rotters.  These players are not considered allies and may use team re-rolls.

The following players are immune to Nurgle's Rott:

Plague Bearers may be hired by the Rotters.  However, Plague Bearers may not be set up on the field unless the team has freebooted a Wizard this match.
The Creat Unclean One may only be freebooted (like a star player).  Note that The Great Unclean One costs 115k to freeboot.  The Great Unclean One may be fielded even if the team has no Wizard this match.
  
Qty
Position
MA
ST
AG
AV
Skills
Cost
0-2 Plague Bearer 6 4 3 7 Daemonic Aura, Foul Appearance, Horns 120,000
1 Great Unclean One 3 7 1 9 Daemonic Aura, Foul Appearance, Mutliple Block, Piling On, Stand Firm, Thick Skull, (Unstable 9+) 230,000


Plague Bearers gain skills like Chaos Warriors

Daemonic Aura - Armour rolls made against this player may never have any modifiers applied to them (including fouls).  If this player ever receives "An Injury" they are immediately removed from the roster.

Unstable - Treated like a Penalty Roll.  This result may be "argued" by the team's freebooted Wizard in the same fashion the Head Coach may argue a Penalty Roll.