Rules - Slann

The following rules are from a proposal made by Galak in the Vault forum.
 
Qty
Position
MA
ST
AG
AV
Skills
Cost
Normal Double
0-1
Kroxigor 6
5 1
9
Loner, Bone Head, Mighty Blow, Prehensile Tail, Thick Skull
140,000 Strength
General, Agility, Pass
0-4 Blitzer 7
3
3
8
Diving Tackle, Jump Up, Leap, Very Long Legs
110,000 General, Strength
Agility, Pass
0-4 Catcher
7
2
4
7
Diving Catch, Leap, Very Long Legs 80,000 General, Agility Pass, Strength
0-16
Lineman
6
3
3
8
Leap, Very Long Legs
70,000
General
Agility, Pass, Strength

Re-roll counter: 50,000

Star Players

Helmut Wulf, Hemlock, Morg 'n' Thorg, Slibi

On the Pitch Spellcaster

Super Leap
Successful Result: For the rest of the half, the player may use his Leap skill to jump 3 squares using 3 squares of MA (instead of the normal 2)
Failure Result: The target players loses his Leap skill for the rest of the half
Range: Any player on the pitch with the Leap skill.
Succeeds on: 2+