Rules - Snotling

The following rules are from a proposal made by Galak in the Vault forum.
 
Qty
Position
MA
ST
AG
AV
Skills
Cost
Upgrades
0-4 Stone Troll
4
5
1
9
Always Hungry, Big Guy, Really Stupid, Regenerate, Throw Team-mate
100,000 General, Strength
0-1 Stink Bomber
5
1
3 5
Dodge, Righty Stuff, Side Step, Titchy, Stink Bombs
40,000 Agility
0-16
Snotling
5
1
3
5
Dodge, Righty Stuff, Side Step, Titchy 20,000
Agility

Re-roll counter: 80,000

New Skills

Titchy - The player is incredibly tiny (even smaller than a Halfling or Goblin.) To represent this he makes all dodge rolls with a +2 modifier and may ignore any enemy tackle zones on the square he is moving to as long as he is not armed with a secret weapon. Titchy player must increase the range by two categories when they make a pass and opposing coaches may add +2 to the injury roll for a Titchy player. Titchy player do not exert a -1 penalty when dodging into their tackle zone. In addition, it is very hard for the ref to keep track of how many Titchy players are on the pitch at any one time. To represent this a coach may roll a D6 before each drive. On a 2-5, they may set up one extra Titchy player (ie a 12th player) when he sets up for the drive. On a 6, they may set up 2 extra players (ie up to a 13th and 14th) for this drive. A 1 means no extra titchy players.

Secret Weapons

Penalty Roll 10+
The stink bomb is treated EXACTLY the same as the rules for an explosive bomb with the following exception. Players in the square where the stink bomb ends up and all adjacent squares fallover coughing and choking. Lie them face up on the field but do not make an Armour roll for them. Players falling over in this way do not cause a turnover unless one of the players was holding the ball, in which case they drop it and it scatters one square.

On the Pitch Spellcaster

Strength in Numbers
Successful Result: For the rest of this turn, treat all unoccupied squares in the eight squares adjacent to a player as being occupied by Snotling players. These players may not move or perform actions, but do have Tackle Zones and can give offensive assists if they are not in an opposing tackle zone.
Failure Result: No effect
Range: Anywhere on the pitch
Succeeds on: 2+