Spellcasters

SVBBL uses the on the pitch Spellcasters rules from the "Abracadabra!" article in BBMag#8

Clarifications

Dwarf Teams may still freeboot the Runesmith

Halfling Teams still have have the Master Chef

Dungeonbowl Champion can still freeboot an off the pitch Wizard for 25k

Additional and Corrected Racial Spells (borrowed and modified from www.blood-bowl.net)

Winged Boots

Race: Elf
Successful Result:
The targeted player gains Winged Boots, the Player counts as having Leap.  If he already has leap then all uses of the Leap skill are automatically successes (no dice roll required).
Failure Result: A random player on the opposing team gains Winged Boots for this match only.
Range:
Any of your players on the pitch
Succeeds on: 3+

Artificer

Race: High Elf
Successful Result: The magic of the spellcaster equips the targeted player with a random Magic Item for this match only. Roll a D6:
  1. Lucky Rabbit's Foot - Player gains the skill Pro. If he already has Pro then he may gain the re-roll skill of his choice (Dodge, Pass, Catch, Sure Feet, or Sure Hands).
  2. Sandals of Leaping - Player gains the skill Leap. If he already has Leap then all uses of the Leap skill are automatically success (no dice roll required).
  3. Magic Helmet - Player gains +1 AV. If this would take his AV above 10, then no modifiers are allowed to his armour roll instead (Claw, Mighty Blow, Chainsaws, Foul Assists, etc.).
  4. Boots of Speed - Player gains +1 MA, Sure Feet, and Sprint. If he already has Sure Feet and/or Sprint, give the player an additional +1 MA for each of those skills he already has.
  5. Helm of Distraction - Player gains the trait Foul Appearance. If he already has Foul Appearance, then re-roll on this chart.
  6. Armbands of Blocking - Once this match, when this player blocks, he may convert one of the blocking dice to a POW result.
Failure Result: A random player on the opposing team gains a random Magic Item for this match only.
Range: Any of your players on the pitch
Succeeds on: 3+

Stream of Corruption

Race: Nurgle
Successful Result:
The Spellcaster spews forth a gout of filth (use the Lightning Bolt template). The Spellcaster must make a D6 roll for each player (from either team) that is half or more under the template adding +1 to dice roll for each opposing tackle zone on the player. The roll is successful if the Spellcaster rolls higher than (the player's Agility+1). The player is not actually moving, he just tries to duck under the Stream. If the Spellcaster is successful on the dice roll, the player is knocked down (roll for armour and injury as normal). Failure means nothing happened to the player.
Failure Result: The Spellcaster is deluged by filth and will miss the rest of the half as he recovers from asphyxiation. This will result in a turnover.
Range: Lightning Bolt Template
Succeeds on: 3+

Smart Shot

Race: Ogre
Successful Result:
For the rest of the half, a targeted player with Bone-Head or Really Stupid may play as if he did not have this trait.
Failure Result: A randomly selected non-Really Stupid player on the pitch must play the rest of the half as if he had Really Stupid
Range: Any player on the pitch with Bone-Head or Really Stupid
Succeeds on: 3+