Spellcasters
SVBBL uses the on the pitch Spellcasters rules from the "Abracadabra!"
article in BBMag#8
Clarifications
Dwarf Teams may still freeboot the Runesmith
Halfling Teams still have have the Master Chef
Dungeonbowl Champion can still freeboot an off
the pitch Wizard for 25k
Additional and Corrected Racial Spells (borrowed and modified from www.blood-bowl.net)
Winged Boots
Race:
Elf
Successful Result: The targeted player gains Winged Boots, the Player
counts as having Leap. If he already has leap then all uses of
the Leap skill are automatically successes (no dice roll required).
Failure
Result: A random player on the opposing team gains Winged Boots
for this match only.
Range: Any of your
players on the pitch
Succeeds on: 3+
Artificer
Race:
High Elf
Successful Result: The
magic of the spellcaster equips the targeted player with a random Magic
Item for this match only. Roll a D6:
- Lucky Rabbit's Foot - Player gains the
skill Pro. If he already has Pro then he may gain the re-roll skill of
his choice (Dodge, Pass, Catch, Sure Feet, or Sure Hands).
- Sandals of Leaping - Player gains the skill
Leap. If he already has Leap then all uses of the Leap skill are
automatically success (no dice roll required).
- Magic Helmet - Player gains +1 AV. If this
would take his AV above 10, then no modifiers are allowed to his armour
roll instead (Claw, Mighty Blow, Chainsaws, Foul Assists, etc.).
- Boots of Speed - Player gains +1 MA, Sure
Feet, and Sprint. If he already has Sure Feet and/or Sprint, give the
player an additional +1 MA for each of those skills he already has.
- Helm of Distraction - Player gains the
trait Foul Appearance. If he already has Foul Appearance, then re-roll
on this chart.
- Armbands of Blocking - Once this match,
when this
player blocks, he may convert one of the blocking dice to a POW result.
Failure
Result: A random player on the opposing team gains a random
Magic Item for this match only.
Range: Any of your
players on the pitch
Succeeds on: 3+
Stream of Corruption
Race:
Nurgle
Successful Result: The Spellcaster spews forth a gout of filth (use the
Lightning Bolt template). The Spellcaster must make a D6 roll for each
player (from either team) that is half or more under the template
adding +1 to dice roll for each opposing tackle zone on the player. The
roll is successful if the Spellcaster rolls higher than (the player's
Agility+1). The player is not actually moving, he just tries to duck
under the Stream. If the Spellcaster is successful on the dice roll,
the player is knocked down (roll for armour and injury as normal).
Failure means nothing happened to the player.
Failure
Result: The Spellcaster is deluged by filth and will miss the
rest of the half as he recovers from asphyxiation. This will result in
a turnover.
Range: Lightning Bolt
Template
Succeeds on: 3+
Smart Shot
Race:
Ogre
Successful Result: For the rest of the half, a targeted player with
Bone-Head or Really Stupid may play as if he did not have this trait.
Failure
Result: A randomly selected non-Really Stupid player on the
pitch must play the rest of the half as if he had Really Stupid
Range: Any player on the
pitch with Bone-Head or Really Stupid
Succeeds on: 3+